ONH10 “The Temple”

Joker Section is tasked to route the Cartel out of their stronghold in the temple ruins in central Tanoa. In addition, they are tasked with capturing (or killing) Jero Sai, the leader of the Cartel in the Horizon Islands. The mission goes without a hitch. Joker pushes...

ONH09 “Civil War”

Joker 1 is sent to the southwestern islands in the chain to conduct a patrol, looking for Cartel forces to eliminate or rogue element ICOM personnel or facilities. Several small groups of armed civilians are encountered, and a couple of Cartel encampments are cleared....

ONH08 “D-Day”

Joker section heads down the western coast of Tanoa, and meets the CIS units that push into the south airfield. The incoming contractors have orders to treat anyone who is armed and unwilling to flee or lay down their arms as hostile, and immediately order the section...

ONH07 “Adventure”

Joker Section makes an expedition down to St George Airfield on the southeastern island, and the nearby harbor, looking for transportation off of the islands or more clues to the ICOM departure. Along the way, they encounter hostile civilians, not Shugai Cartel, but...

ONH06 “The Enemy of My Enemy”

Joker section sets out to meet with Jero Sai, the local Shugai Cartel boss, in order to negotiate a temporary cease fire. After traveling to Sai’s camp in the temple ruins, Sai indicates that he’s willing to live and let live, but he wants the CIS unit to...

ONH05 “Repairs”

Joker section rolls out to investigate ICOM’s southern storage facility, in central Tanoa, following the trail of the crew of the Comms Alpha station. They encounter Cartel forces at the Roadhouse, apparently having re-occupied it. After the Roadhouse was...